GAME TESTING
GAME TESTING
Syllabus
COURSE SUBJECTS
- Historical Background, Rules of Testing, Bare Bones Bug Hunting
- Identifying Bugs, PIANoTV
- Why Testing is Important, FACT-BADI
- Game Team Overview
- Game Production Cycle
- Test Phases
- Testing Game Life Cycle
- Bug Categories
- Software Quality, Appraisal Documents, Quality Plans
- Overview of the Test Process, Lifecycle of a Build, Black box/White box, Testing by Numbers
- Testing Techniques – Test Trees
- Testing Techniques – Combinatorial Testing
- Testing Techniques – Test Flow Diagrams
- Testing Techniques – Cleanroom Testing, Modeling Player Behavior.
- Playtesting and Ad-hoc Testing
- Defect Triggers
- Testing Classification
- Elite Bug Hunting
- Entering Game Testing, Transcending Testing, Working Conditions and Demographics
- Future of Game Testing
- Finalize Test Plan – Final Project.
QUICK CONTACT
- 2nd FLOOR, KASHINATH PRASAD BLDG, ABOVE BANK OF MAHARASHTRA, NEAR MODERN CAFE, SHIVAJI NAGAR, PUNE, MAHARASHTRA, INDIA. 411005.
- +91-9970720023
- info@graphixtech.org